People & personal style
Modular male and female character studies, clothing, accessories, and fictional parody fashion and watch brands.
01 / CHARACTERSTHE CITY DOESN’T CARE.
An urban open world.
Crime. Cars. Consequences.
Follow a city taking shape.
FROM THE PROTOTYPE / WORK IN PROGRESS01 / THE GAME
Streets of Torment is a stylized urban open-world game built around a city, its characters, vehicles, and crime systems.
The direction is expressive and grounded: cartoon-influenced shapes, tactile detail, and a world with its own identity. This journal follows the work as it develops, from the clothes people wear to the cars they drive.
See what’s taking shape ↗02 / DEVELOPMENT JOURNAL
CHARACTER STUDY / WORK IN PROGRESSDEVLOG 001 • NOVEMBER 06, 2026
Introducing Streets of Torment: the visual direction, character work in progress, and where development goes next.
03 / ON THE WORKBENCH
Modular male and female character studies, clothing, accessories, and fictional parody fashion and watch brands.
01 / CHARACTERSTattoos and scars to give characters more identity and visual history.
02 / DETAILSMore vehicle variety and customization, with rims, spoilers, and liveries in the plans.
03 / VEHICLESTHE CITY IS STILL TAKING SHAPE.
New development notes will live right here.
Read the journal ↗