SOTSTREETS OF TORMENT
INDEPENDENT GAME / DEVELOPMENT JOURNALEST. 2026 ↗

THE CITY DOESN’T CARE.

STREETS OF
TORMENT

An urban open world.
Crime. Cars. Consequences.
Follow a city taking shape.

Inside development ↗
Early Streets of Torment prototype: rain over downtown streets at nightFROM THE PROTOTYPE / WORK IN PROGRESS

01 / THE GAME

Nothing comes
clean.

Streets of Torment is a stylized urban open-world game built around a city, its characters, vehicles, and crime systems.

The direction is expressive and grounded: cartoon-influenced shapes, tactile detail, and a world with its own identity. This journal follows the work as it develops, from the clothes people wear to the cars they drive.

See what’s taking shape ↗

02 / DEVELOPMENT JOURNAL

Work from the streets.

NOTES FROM A WORLD IN PROGRESS
001Early character clothing study showing a textured zip-up jacketCHARACTER STUDY / WORK IN PROGRESS

DEVLOG 001 • NOVEMBER 06, 2026

A name, a direction,
and the people in the city.

Introducing Streets of Torment: the visual direction, character work in progress, and where development goes next.

03 / ON THE WORKBENCH

A world, piece by piece.

IN PROGRESS

People & personal style

Modular male and female character studies, clothing, accessories, and fictional parody fashion and watch brands.

01 / CHARACTERS
PLANNED

Marks of a life lived

Tattoos and scars to give characters more identity and visual history.

02 / DETAILS
PLANNED NEXT

Built for the streets

More vehicle variety and customization, with rims, spoilers, and liveries in the plans.

03 / VEHICLES

THE CITY IS STILL TAKING SHAPE.

Watch it grow.

New development notes will live right here.

Read the journal ↗